For example, there should be (more) events that allow you to gain (longer lasting) diplomatic, tech and trade bonus' when you convert, symbolizing your new-found bonds with the Portuguese-Spanish, and you should be able to ask for assistance as well, perhaps via an event. I think there needs to be more of an incentive to convert to Catholicism like many of the Daimyo did. Improved foreign relations and conversion. These new mechanics, in essence a mandatory coalition, should reflect the political situation of the Sengoku Jidai much more accurately. Finally, when one Daimyo has gained control of about half the islands, the surviving Daimyo should enter into a coalition against him automatically in one final bid to stop his rise to power, and defend their independence and the status quo, as they did with Nobuanga Oda and Ieyasu Tokugawa. Likewise, the Daimyo should only be able to declare war on each other and the Shogunate, and were a foreign nation to declare war on one of the Daimyo all other Japanese should be automatically forced to join the war in defense of Japan. The (Ashikaga) Shogunate should no longer have vassals in any of the Daimyo due to how weak it was, and the fact that the Ashikaga annexing someone like the Uesugi or Shiba is laughable due to the distance between the Kyoto and their capitals, not to mention the comparative strength. Likewise, the clan that forms Japan should have it's own ideas (were prominent clans to get unique ideas) rather than Japan's.Īn overhaul to Japanese politics. Kasumoto Hosokawa, Yoshioki Ouchi and Hisahide Matsunaga merely installed a puppet, Nobunaga Oda drove out the Ashikaga and turned down all offers to become Shogun or Regent, and Hideyoshi Toyotomi, who was barred due to his origins and merely took up the title of Kampaku. The reason being is that just because someone took Kyoto didn't automatically make them Shogun. Making Japan anachronistic: meaning that it should only be found either in its historical dates (the Ashikaga or Tokugawa Shogunates) or formed when all of Japan is conquered. (Seriously, what is Japan doing with Mino in 1444? That ought to belong to the Toki.) Along with it should come some new clans, nine or ten, to better simulate the breakdown of central power in Japan during the Sengoku Jidai, as well as to make things feel a bit more historical.
While I know there are a lot of people who complain about how OP Japan is, and how it didn't do this or that historically (and I imagine these are the same people who like to conquer the world as Chimu), considering Ming is getting triple provinces and optimized base tax (combined with their seventh idea to make for a near limitless manpower), I do think six or seven, eight at most, new provinces for Japan is justified for balancing. The article has also been simplified to allow for newer players to grasp some of the advice given by veterans, as well as some of the more practical tips for starting out in this extremely dense strategy experience.A new Japanese Culture group consisting of Kyushu, Yamato, Kanto, Tohoku, Aizu and Ryukyu with Japan as the cultural union. This article has been updated to reflect the former, relying on some of the core mechanics of the game to avoid becoming dated due to new DLC and frequent patches. Updated on October 24, 2021, by Collin Westbrook: While many core aspects of Europa Universalis 4 remain unchanged since the release of this article, players continue to refine their playstyles and DLC continues to be released regularly.
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With all these mechanics, and the game recently released for free on Epic Games, it begs the question, what are the best ways to enjoy this mammoth undertaking of a game? While many strategy games have a high skill ceiling, Europa Universalis 4 sports a near-infinite climb in the quest to paint the map in the player's color and a mechanic for every campaign an aspiring pro’s heart could desire.
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RELATED: Crusader Kings 3 Mod Lets Players Convert Save to Europa Universalis 4 Once willing strategists break through this barrier, Europa Universalis 4 can be an extremely satisfying experience, and doubly so for fans of its highly active creator, Paradox Studios. Europa Universalis is an intimidating strategy series, bringing with it its fair share of stats, percentages, and mechanics.